November Updates
Recently, we made a post on our site (https://peter75210.wixsite.com/thegreenreaper) detailing the updates we were working on over the past month. Initially, we intended to publish one massive update near the end of December, but we decided to forego the theatrics in favor of getting feedback on our intermediary product; thus, yesterday under the cover of night (at least in our time zone), we released a new version of Green Reaper.
Here is a summary of the changes we’ve made (for a full, goofier list of details, please visit https://peter75210.wixsite.com/thegreenreaper/post/next-steps-november-dev-log):
- Sprites
- New Corn Sprites
- New Tiles
- Grass
- Dirt
- Blending between tiles
- Engineering / Design
- Procedurally-generated levels
- Ghost Pepper buff (negates plant slow)
- Dynamic layering
- Plant hit animations
- Plant hit priority
- Tooltips
If you’d like to receive updates on The Green Reaper as we continue development, consider subscribing to our dev blog on the website linked above.
Cheers and happy holidays! We hope you enjoy the improved harvesting experience.
- Green Reaper Team
Files
Green Reaper
Harvesting the Souls of Plants
Status | Released |
Authors | Grayson Spencer, werignac, YupPup, PeteSweene, McStasherGeneralist |
Genre | Action, Adventure |
Tags | 2D, Farming, Halloween, html5, Incremental, mobile, Pixel Art, Short, Singleplayer |
Languages | English |
More posts
- January UpdatesFeb 03, 2022
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